u4gm How to Crush PoE2 0.4 With Limit Stacking Guide

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Patch 0.4 for Path of Exile 2 is almost here, and it feels like the whole game is getting flipped on its head, not just the new Druid and Fate of the Vaal league. The big thing that jumps out when you read the notes is how hard they are pushing limit-based skills. If you used to skip them because they felt fiddly, you might want to rethink that. With the new rules, you are not just dropping a couple of totems or ground effects and moving on. You are building entire zones of death, and the way persistent spells stack now makes planning your setup way more important than just spamming one big hit. Anyone who cares about squeezing power out of their build is going to look at limit stacking the same way they look at grabbing enough PoE 2 Currency for core uniques: not optional any more.

Overabundance And The New Limits

The backbone of this shift is the Overabundance support gem. Before 0.4, limit skills had this weird ceiling. You would slam into it with things like Frozen Locus or Earthquake and just feel stuck, even if the rest of your gear was solid. Now Overabundance adds +1 to the limit for every 20% quality, which sounds simple, but it changes how you look at quality entirely. You are not just chasing a tiny damage bump, you are literally buying extra copies of your skill on the screen. Get that gem to high quality and suddenly you are stacking five or six overlapping fields instead of one or two. Add the Stormweaver’s elemental limit doubling and it stops being a normal build and starts to feel like you are running a mini-map inside your map, where everything that steps into your network of skills gets shredded.

Druid Skills And Screen Control

The Druid stuff ties into this better than people might think at first glance. Vine Arrow and Toxic Growth looked fine on paper, but with the new limit scaling they go from “nice DoT skills” to “why is the boss health bar vanishing.” You can have a whole cluster of vines and pustules ticking at once, and once you get used to how they spread, you start shaping fights rather than reacting to them. You drag mobs through layers of growing damage instead of just kiting in circles. Frozen Locus finally counts as a proper limit skill too, which matters a lot. Stacking several cold fields and then detonating them with infusion feels like setting a trap in slow motion, then watching the whole screen pop at once. It is messy, the visuals are loud, but players who enjoy planning their battlefield are going to love it.

Cost, Economy And Early League Choices

There is a catch: this stuff is not cheap to set up early on. You need gem levels, you need high quality, and you need enough support links to make Overabundance worth the socket. That means the first few days of Fate of the Vaal are probably going to be brutal if you try to self-farm every piece. Quality currency, limit supports, and good bases for Druid builds are all going to spike while everyone experiments with the new tech. A lot of people are just going to cut the grind and trade straight into Overabundance or pre-rolled Druid gear as soon as they can. That is where sites that sell poe2 gold end up shaping the meta too, because getting those key gems early is the difference between “cool idea that comes online in week 2” and “build that dominates right out of the gate.

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