U4GM Arc Raiders Best Solo Loot Locations Guide

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Playing Arc Raiders alone changes the way you move through a map. It’s less about sprinting into fights and more about slipping in and out without being noticed. You find yourself remembering little side routes and quiet corners where no one bothers to look. On Dam Battlegrounds, while most folks rush into the middle chaos, the smart play is heading northwest to the Hydroponic Dome Complex. That place is usually calm, stuffed with medkits and components, and the side vents let you skip the heavy patrols. Gear up there, and if you’re feeling confident—maybe flush with ARC Raiders Coins—take a shot at the Control Tower. The outer ladders bring you to top-floor offices with rifles worth the risk. If that’s too spicy, the Research & Administration building nearby has basement labs with safes and small valuables that add up fast.

In the Buried City, the whole map is stacked upwards, and getting around means you need quick climbs and some nerve. The Space Travel Hub is the big ticket spot, but it’s a magnet for PvP. A quieter start is the Hospital on the north side. The operating rooms on the second floor are great for stim packs and rare implants. From there, peel off to Town Hall—its atrium hides a vault behind a puzzle, and if you crack it, you can walk out with some of the best melee kit around. Not into the crowds? Head east to the Research Facility. It’s low-traffic, full of data drives and circuit boards, making it a quick stash-and-exit kind of run.

The Spaceport is sprawling, with open pads outside and cramped hangars inside. When you’re solo, stick to the outer ring. The ground floors in Launch Towers are packed with fuel cells and mods, hardly any patrols to slow you down. Work your way up if you dare—the higher floors have scopes and thruster packs but are rarely empty. For less hassle, swing to the Departure Building. Its conveyor belts hide encrypted drives, and solving a small puzzle by the atrium fountain opens a hidden armory in the sub-level. Roll into the Trench Tunnels after that; they’re sneaky, full of scrap, and sometimes drop rare loot from a roaming boss.

Stella Montis is where things get tight. The underground layers are dark and suffocating, but the rewards will make you push deeper. First layer is the Seed Vault—worth it for bio-upgrades, though fungal traps will slow you down. The Sandbox on the edges has odd gadgets that can make a run easier. Drop to layer two and there’s the Cultural Archives, brim with artifacts, and the Medical Research wing with implants and chips—auto-turrets guard them, so move smart. If you pass through the Ruby Residence, keep an eye out for keys; they open luxury bunkers that can be your jackpot. Use the rail carts to move between areas before ARCs and rival squads catch on, and walk away with both gear and Raider Tokens if you get it right.

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