U4GM Arc Raiders Quest Guide: Where to Go First
ARC Raiders' quest list isn't just a tidy checklist you knock out in a weekend. Right now, the main line is tracked as a 100-quest set, spread across Shani, Celeste, Lance, Tian Wen, and Apollo. If you're planning your stash early, it helps to keep ARC Raiders Items in mind because many quests ask for batteries, wires, ARC parts, medical goods, keys, or odd research tools before you can move on. The latest structured data comes from MetaForge's May 25, 2026 snapshot, while the wiki's April table still has the broader reward view. Together, they paint a pretty clear picture, even if the exact unlock chain still isn't nailed down.
How The Traders Shape Progress
You'll notice fast that each trader has a personality. Shani throws you into combat, ARC salvage, keys, shields, and practical gear. Her early quests, like Picking Up The Pieces, Trash Into Treasure, Clearer Skies, Hatch Repairs, and Down To Earth, are the kind of jobs that get a new raider moving. Celeste leans more into settlements, crops, water, contamination, and old-world research. Tian Wen is the gun bench person, handing out weapons, attachments, and technical recovery jobs. Lance keeps you looking for pharmacies, medical supplies, and healing tools. Apollo sits somewhere between survival, defence, civilian leftovers, and explosives. It feels messy at first, but the pattern starts to make sense after a few raids.
Maps Matter More Than Quest Order
The game doesn't currently offer a verified order for all 100 quests, so route planning matters more than chasing a perfect sequence. Dam Battlegrounds carries a huge number of early and mid-game tasks, including Broken Monument, A Balanced Harvest, Water Troubles, A Symbol Of Unification, and Our Presence up There. Buried City is packed with pharmacy runs, research clues, and urban searches. Spaceport pulls you into towers, terminals, trenches, and supply systems. The Blue Gate, sometimes written simply as Blue Gate, is the same destination in quests such as Bees!, A First Foothold, With A Trace, and Armored Transports. Stella Montis and Riven Tides come in later, with colder storage, hotel cards, and tougher map knowledge.
Items, Keys, And One-Raid Pressure
A lot of players waste time because they treat every objective like a general scavenger hunt. It usually isn't. Water Troubles, for example, isn't asking for any water on Dam Battlegrounds. You need the Flood Access Tunnel near Red Lakes, then the pipe beside the sewage pool. A Lay Of The Land needs Jiangsu Warehouse, shipping notes, Control Tower A6 scanners, and a LiDAR Scanner. The wording matters too. When a quest says "In One Round," don't assume you can split the steps across three relaxed raids. The sources don't fully explain how failure works yet, but it's safer to treat those jobs as single-run commitments.
Rewards Worth Chasing
The best rewards are the ones that change what you can keep doing later. Blueprint quests are big milestones: Greasing Her Palms gives the Lure Grenade Blueprint, Industrial Espionage gives the Burletta Blueprint, The Major's Footlocker gives the Hullcracker Blueprint, Last Entry gives the Yellow Light Stick Blueprint, Worth Your Salt gives the Vita Spray Blueprint, and Test Case gives the Fireworks Box Blueprint. Keys matter as well, especially Raider Hatch Keys, Dam Control Tower Key, Buried City Town Hall Key, and Spaceport Trench Tower Key. If you're short on materials, checking ARC Raiders Items buy options can save time, but smart routing still does most of the heavy lifting. Stack quests by map, bring the required hand-ins, and don't trust every database spelling blindly.
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